Hey all,
Sorry for the delay on the feedback from the escalation league.
For those who are not up to par, the league started at a surprising 1500
points. I am used to the point’s level starting at 750 to allow newcomers to
collect armies over time. Though I do like that you aren’t playing skirmish
size games for the first few weeks. So
you are randomly matched up with one of the 28 participating players per
secession. Once you have been paired, you roll for the normal deployment and
primary mission from the rule book. The refreshing part of each game is you
roll for your secondary and tertiary mission on a premade chart. There are
things such as more units in deployment, control terrain and table quarters. One
that I like is you roll a d6 and you get a forge org slot (I.e. fast attacks,
troops ect.). That is the force org slot you must wipe out to receive the
points for the objective. Kind of cool if you ask me! Ok on to the game.
Dante
2x Sang Guard
2x Sang Priest (one being the Brother upgrade dude)
2X tactical squads one in Rhino1X Storm Raven
Kind of small and pricey but that blasted Storm Raven would
be my Bane!
My list in a quick round up consists of:
Farseer
2X 5 fire Dragons (1 squad in serpent)
3X 6 man Dire Avengers (all in serpents)
2X Vypers
2x Fire prisms
1x Falcon
The vehicle weapons all had mostly Shuriken Cannon with a
few scatter lasers and Star cannons. The Farseer was stripped down and had only
guide and two of the three stones. The Dire Avengers had an Exarch and he they
had Bladestorm. Ok, enough of the lists onto the game. We rolled Dawn of war as
our setup. Terrain was scattered, typical random game store terrain. Our
mission was Purge the Alien. Secondary was Control the enemy’s deployment zone
and the third was kill the enemy force org that was generated. I generated his
elites and he generated my Heavy.
took the first turn and deployed pincer style with my prisms behind a large Fantasy style house. The Serpents and vipers hung on the flanks ready to speed forward. He then deployed one Tactical in the open center board, and the rhino next to them. He held the raven in reserve as well as his secondary squad of Sang guard.
Turn 1.
With no night fight, fortuned my Prism and send my flankers
speeding to his flanks. I blasted his tightly huddled tact squad with a prism
blast that I beefed up with his wing mans help. I killed only 3 out of 8 hit
thanks to feel no pain…grr. I also glanced the rhino once. Besides that I was
not too happy with my turn one. My opponent moved his tact squad forward and
his rhino moved toward the left flank and fire his storm bolter at my viper but
failed to glance. Overall, a very lame turn 1.
This turned out to be a better round for me. I once again fortuned
my prism and shuffled my flankers around. I blasted the tact squad on foot to
the last man, as well as killing his Sang priest. I also destroyed his Rhino
and the embarked squad became pinned. In his turn he got his Raven in from reserves
but not his other Sang guard. Dante jumped out of the raven with his Sang Guard
quad just next to a serpent with Dragons in it. They shot 5 fusion pistols into
the said serpent and it went down in a ball of fire. The embarked squad only
lost one fire dragoon. They passed their
pin test.
Turn 3.
I kept up the fire with my fortuned Prism and killed two
Sang Guard in Dante’s squad. I also killed Dante and his upgraded Sang priest with
the blast since it was STR 10 AP 1.The dragons shot into the squad as well
turning the last one into dust. I finished off the last of the tact Squad that
started on foot as well as knocking out two marines from the freshly dismounted
squad. On his turn he got his last Sang Guard squad in and dropped them behind
one of my serpents. They fired their Fusion pistols but all he could manage was
a glance! Close call. His raven moved forward and destroyed a Serpent with
Avengers in it. All but two died in the explosion. They passed the pin test. He
fired his Plasma cannon at a serpent but failed to pen.
Turn 4.
I turned my attention to the raven and dismounted my dragons
in the falcon and tried to shoot it down. I managed one hit but only glanced.
No other weapon hit the dang thing. As for his newly arrived squad I sent a
prism blast into it and killed two. I also dismounted the avengers from the serpent
he glanced last turn. They bladestormed the Sang Guard and failed to kill even
one. The rest of the Army harassed his other Tactical squad. He then moved his
Raven and attempted to blast my Starcannon mounted Serpent. He penned it but I
jinked the shot with a 6…Oh yah!! His Sang guard shot into the Avengers and
then assaulted the squad. I quickly just picked up the remaining 2 and he
consolidated. His Tactical squad continued to push forward and failed to do
anything with the Plasma Cannon.
Turn 5.
Night fight kicked in but all the units are no further than
12 inches from each other. I shot the prism into his Guard finishing the rest
off. The rest of the force targeted the Raven and the tact Squad, failing to do
anything big. He then shot at another Serpent but failed to pen! His last squad
also took out my Vyper with bolter fire. The game ended with a roll of a 2.
So the Final roll up. I killed 5 VP and he got 4vp. I also
had one unit in his deployment zone. I also killed his two priests so that game
me a clean sweep. I won’t get all proud though. I left out a lot of coaching to
my opponent. He was very new and had never played a flyer. He actually wanted
to deep strike it in plain sight of my prisms. Still he finally got it and went
on an ass kicking flight with his Raven. All his VP besides one came from the
Storm Ravens fire. I liked my list. It was balanced but performed well against
power armor. I took those Prisms knowing the group is power Armor heavy. I plan
on keeping it the same for next week. It has plenty of templates as well as
fire power. I still am a diehard vehicle player and HP won’t keep me down!! I
do see me having trouble with large hoard army’s and Daemons. Luckily for me
there are only 1 daemon player and very little Nids and Orks!! Well Till next
time.
Keep rolling those dice


No comments:
Post a Comment