Saturday, January 26, 2013

Week 2 League Play!!


 
Hey all,
Sorry for the delay on the feedback from the escalation league. For those who are not up to par, the league started at a surprising 1500 points. I am used to the point’s level starting at 750 to allow newcomers to collect armies over time. Though I do like that you aren’t playing skirmish size games for the first few weeks.  So you are randomly matched up with one of the 28 participating players per secession. Once you have been paired, you roll for the normal deployment and primary mission from the rule book. The refreshing part of each game is you roll for your secondary and tertiary mission on a premade chart. There are things such as more units in deployment, control terrain and table quarters. One that I like is you roll a d6 and you get a forge org slot (I.e. fast attacks, troops ect.). That is the force org slot you must wipe out to receive the points for the objective. Kind of cool if you ask me! Ok on to the game.

 I drew a Blood Angels player who name has been lost to the warp. He was kind of new to the game and had a mix of units. From what I remember he had:

Dante

2x Sang Guard

2x Sang Priest (one being the Brother upgrade dude)

2X tactical squads one in Rhino1X Storm Raven

Kind of small and pricey but that blasted Storm Raven would be my Bane!

My list in a quick round up consists of:

Farseer

2X 5 fire Dragons (1 squad in serpent)

3X 6 man Dire Avengers (all in serpents)

2X Vypers

2x Fire prisms

1x Falcon

The vehicle weapons all had mostly Shuriken Cannon with a few scatter lasers and Star cannons. The Farseer was stripped down and had only guide and two of the three stones. The Dire Avengers had an Exarch and he they had Bladestorm. Ok, enough of the lists onto the game. We rolled Dawn of war as our setup. Terrain was scattered, typical random game store terrain. Our mission was Purge the Alien. Secondary was Control the enemy’s deployment zone and the third was kill the enemy force org that was generated. I generated his elites and he generated my Heavy.


 
took the first turn and deployed pincer style with my prisms behind a large Fantasy style house.  The Serpents and vipers hung on the flanks ready to speed forward. He then deployed one Tactical in the open center board, and the rhino next to them. He held the raven in reserve as well as his secondary squad of Sang guard.
 
Turn 1.

With no night fight, fortuned my Prism and send my flankers speeding to his flanks. I blasted his tightly huddled tact squad with a prism blast that I beefed up with his wing mans help. I killed only 3 out of 8 hit thanks to feel no pain…grr. I also glanced the rhino once. Besides that I was not too happy with my turn one. My opponent moved his tact squad forward and his rhino moved toward the left flank and fire his storm bolter at my viper but failed to glance. Overall, a very lame turn 1.

 




Turn 2.
This turned out to be a better round for me. I once again fortuned my prism and shuffled my flankers around. I blasted the tact squad on foot to the last man, as well as killing his Sang priest. I also destroyed his Rhino and the embarked squad became pinned. In his turn he got his Raven in from reserves but not his other Sang guard. Dante jumped out of the raven with his Sang Guard quad just next to a serpent with Dragons in it. They shot 5 fusion pistols into the said serpent and it went down in a ball of fire. The embarked squad only lost one fire dragoon.  They passed their pin test.

Turn 3.

I kept up the fire with my fortuned Prism and killed two Sang Guard in Dante’s squad. I also killed Dante and his upgraded Sang priest with the blast since it was STR 10 AP 1.The dragons shot into the squad as well turning the last one into dust. I finished off the last of the tact Squad that started on foot as well as knocking out two marines from the freshly dismounted squad. On his turn he got his last Sang Guard squad in and dropped them behind one of my serpents. They fired their Fusion pistols but all he could manage was a glance! Close call. His raven moved forward and destroyed a Serpent with Avengers in it. All but two died in the explosion. They passed the pin test. He fired his Plasma cannon at a serpent but failed to pen.

Turn 4.

I turned my attention to the raven and dismounted my dragons in the falcon and tried to shoot it down. I managed one hit but only glanced. No other weapon hit the dang thing. As for his newly arrived squad I sent a prism blast into it and killed two. I also dismounted the avengers from the serpent he glanced last turn. They bladestormed the Sang Guard and failed to kill even one. The rest of the Army harassed his other Tactical squad. He then moved his Raven and attempted to blast my Starcannon mounted Serpent. He penned it but I jinked the shot with a 6…Oh yah!! His Sang guard shot into the Avengers and then assaulted the squad. I quickly just picked up the remaining 2 and he consolidated. His Tactical squad continued to push forward and failed to do anything with the Plasma Cannon.

Turn 5.

Night fight kicked in but all the units are no further than 12 inches from each other. I shot the prism into his Guard finishing the rest off. The rest of the force targeted the Raven and the tact Squad, failing to do anything big. He then shot at another Serpent but failed to pen! His last squad also took out my Vyper with bolter fire. The game ended with a roll of a 2.

So the Final roll up. I killed 5 VP and he got 4vp. I also had one unit in his deployment zone. I also killed his two priests so that game me a clean sweep. I won’t get all proud though. I left out a lot of coaching to my opponent. He was very new and had never played a flyer. He actually wanted to deep strike it in plain sight of my prisms. Still he finally got it and went on an ass kicking flight with his Raven. All his VP besides one came from the Storm Ravens fire. I liked my list. It was balanced but performed well against power armor. I took those Prisms knowing the group is power Armor heavy. I plan on keeping it the same for next week. It has plenty of templates as well as fire power. I still am a diehard vehicle player and HP won’t keep me down!! I do see me having trouble with large hoard army’s and Daemons. Luckily for me there are only 1 daemon player and very little Nids and Orks!! Well Till next time.

Keep rolling those dice

 
Tankertodd

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